Overview:
ReactPhysics3D is a powerful physics engine library created and maintained by Daniel Chappuis. It offers a wide range of features including rigid body dynamics, collision detection, various collision shapes, joints, collision response, and more. The library is multi-platform, supporting Windows, Linux, and Mac OS X. ReactPhysics3D does not rely on external libraries, ensuring a streamlined and efficient experience. It is released under the open-source ZLib license, making it accessible for developers across different projects.
Features:
- Rigid Body Dynamics: Simulates solid objects with realistic behavior.
- Collision Detection: Supports discrete collision detection with various collision shapes such as Sphere, Box, Capsule, Convex Mesh, and more.
- Joints: Offers different types of joints including Ball and Socket, Hinge, Slider, and Fixed for connecting bodies.
- Collision Filtering: Allows users to configure collision categories for filtering interactions.
- Multi-Platform: Works on Windows, Linux, and Mac OS X.
- No External Libraries: Operates without the need for external libraries like STL containers.
- Documentation: Provides user manual and Doxygen API for reference.
- Integrated Profiler: Includes a profiler for performance analysis and optimization.