[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
The ecst library is a C++14 multithreaded compile-time Entity-Component-System header-only library. It aims to provide a flexible and efficient entity management system for the development of complex real-time applications and games. By separating data from logic, the library allows for better code modularity, prevention of code repetition, improved optimization possibilities, and easily parallelized application logic. It also supports serialization and sharing of application state over the network.
The ecst library is a powerful tool for managing entities and components in complex real-time applications and games. By following the Entity-Component-System pattern, it allows for flexible object composition, improved code modularity, and efficient parallelization of application logic. With features like contiguous memory storage, serialization, and network sharing, it provides a modular, generic, and easily testable codebase. Developers looking for a performant and flexible entity management system should consider integrating the ecst library into their projects.