
High performance Entity/Component/System library.
The decsHigh performance data oriented Entity/Component/System library is inspired by the way Unity's ECS handles memory. It stores entities in a contiguous structure of arrays per entity signature. The library uses a memory model similar to Unity's ECS, where entities are grouped by their "archetype" (which is determined by the components they have). Each archetype has a list of blocks, each containing entities with the same components. The library is designed for parallel execution and offers a "perfect" memory model for high performance data-oriented design.
The decsHigh performance data oriented Entity/Component/System library is a high-performance ECS library inspired by Unity's ECS. It offers a memory model similar to Unity's ECS and is designed for parallel execution. The library provides features such as a perfect memory model, block iteration, dynamic component matching, and multithreaded iteration. While the library is still a work in progress and under constant changes, it offers a promising solution for those looking for a performance-focused ECS implementation.
