A Brunch skeleton for making games with Phaser 3. Variants for CoffeeScript, ES6, TypeScript
Brunch with Phaser 3 is a brunch skeleton that allows game developers to create games using Phaser 3. However, the developer behind this skeleton now prefers using Parcel instead. There are also variants available, such as brunch-phaser-coffee, brunch-phaser-es6, and brunch-phaser-typescript. This guide will provide an installation guide and additional information on how to use this brunch skeleton.
Brunch with Phaser 3 is a brunch skeleton that allows game developers to create games using Phaser 3. It provides different variants for different programming languages and supports continuous rebuild and production builds. To get started, make sure you have Node.js and Brunch installed, and follow the installation guide provided above.
Brunch is an older HTML5 build tool like Grunt and Gulp. Capable of static site generation using whatever templating engine you choose.
TypeScript is a superset of JavaScript, providing optional static typing, classes, interfaces, and other features that help developers write more maintainable and scalable code. TypeScript's static typing system can catch errors at compile-time, making it easier to build and maintain large applications.