Quake Leveldesign Starterkit

screenshot of Quake Leveldesign Starterkit

A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.

Overview

The Quake Level Design Starter Kit, known as QLDSK, is a comprehensive package that consolidates various tools and resources for creating Quake-based maps quickly and easily. It operates on an automated system, with tools compiled weekly from their source codes on GitHub. The kit includes a suite of command-line utilities, an advanced fork of QuakeSpasm, a collection of command-line utilities for Quake content creation, and a cross-platform level editor called TrenchBroom. Additionally, it offers an extra resource called Prototype WAD, which contains Quake textures for map prototyping.

Features

  • ericw-tools: A suite of command-line utilities for building Quake and Hexen 2 maps with advanced lighting features and bugfixes for map construction.
  • Ironwail: An advanced fork of QuakeSpasm, optimized for high performance and capable of handling detailed maps at high framerates.
  • Quake CLI Tools: A collection of command-line utilities for managing Quake game files, including PAK and WAD files, and converting BSP files to WAD files.
  • TrenchBroom: A free, cross-platform level editor designed specifically for Quake-engine-based games, offering both simple and advanced tools for creating complex levels.
  • Prototype WAD: A resource containing 273 prototype textures indexed to Quake's palette, useful for map prototyping.

Summary

The Quake Level Design Starter Kit (QLDSK) is a comprehensive package that simplifies the process of creating Quake-based maps. It includes a suite of command-line utilities for building levels, an optimized version of the QuakeSpasm source port, a collection of command-line tools for Quake content creation, and a cross-platform level editor called TrenchBroom. These tools offer advanced features, enhanced performance, and ease of use, enabling designers to create complex and engaging maps for Quake-engine-based games. Additionally, the kit provides Prototype WAD, a resource containing prototype textures for map prototyping. With QLDSK, users can streamline their level design workflow and create high-quality Quake maps with efficiency and precision.