UI & Server for headless blender rendering.
The Headless Blender Renderer offers an innovative solution for anyone looking to leverage the power of remote rendering with Blender. By integrating a user-friendly web interface, users can effortlessly start rendering tasks and download results without needing to interact directly with the server. The ability to monitor CPU and GPU performance adds a level of insight that makes managing resources simpler, ensuring that ambitious rendering workloads are handled efficiently.
This product currently caters primarily to Linux users for the rendering segment, while other functionalities are compatible with Windows machines. Its unique permission system enables multiple users to collaborate seamlessly on rendering tasks, perfect for teams looking to maximize productivity in their creative projects.
Remote Rendering: Start and manage rendering tasks directly from a web UI or REST API, making it easy to handle multiple jobs remotely.
CPU & GPU Monitoring: Keep track of performance metrics in real-time, allowing you to optimize resource usage during rendering sessions.
Versatile User Permissions: Create multiple user accounts with different permission levels to facilitate teamwork and project management.
Independent Server Setup: The server operates independently of the UI, allowing for greater flexibility and compatibility with various client-side applications.
Real-Time Data Feed: Stay updated with current frame statuses, render logs, and statistics through a socket.io connection, ensuring you always know the state of your jobs.
Multi-Environment Support: While rendering is primarily supported on Linux, other features are accessible on Windows, broadening your usage options.
Essential Folder Structure: Automatically generate necessary folders for organizing rendered outputs, Blender files, and logs for better management of your rendering projects.
Bash Script Automation: Easily initiate CPU or GPU rendering processes through provided bash scripts, simplifying the setup and execution of rendering tasks.
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