Nano Ecs

screenshot of Nano Ecs

:small_blue_diamond: A nano-sized Entity-Component-System library.

Overview:

nano-ecs is a lightweight module for creating and managing entities and their components in game development. It is designed to be a small and focused alternative to larger game engine frameworks.

Features:

  • Core ECS implementation: nano-ecs provides the essential functionality for creating and managing entities and their components.
  • Lightweight: The module is designed to be small and lightweight, avoiding unnecessary bloat and complexity.
  • Server and browser compatibility: nano-ecs can be used on both server and browser platforms, making it versatile for different development environments.
  • Efficient entity queries: The entity manager indexes entities and their components, allowing for fast and efficient queries.

Summary:

nano-ecs is a lightweight module for creating and managing entities and their components in game development. It focuses on providing essential functionality without unnecessary complexity. It is compatible with both server and browser platforms and offers efficient entity queries for improved performance. With nano-ecs, developers can build game systems with ease and efficiency.