
Entity-Component-System library for JavaScript.
Ape-ECS is a performant and featureful Entity-Component-System (ECS) library for JavaScript. It is written in ECMAScript ES2018 and is designed for use in games and simulations. With Ape-ECS, entities are dynamically composed of any combination of types, allowing for more complex and dynamic composition than traditional object-oriented programming. The library aims to improve performance through its lack of API methods and offers emergent gameplay with logical behavior extended beyond the programmer's vision.
Ape-ECS is a powerful ECS library for JavaScript, designed for use in games and simulations. It offers advanced querying capabilities, persisted queries, component reference properties, and event subscription. With Ape-ECS, developers can create complex and dynamic compositions of entities, leading to improved performance and emergent gameplay. The library also provides support for saving and restoring state, along with comprehensive test coverage. Overall, Ape-ECS is a valuable tool for developers looking to implement the Entity-Component-System paradigm in their projects.

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