NvidiaOmniverseRTXRemixTools

screenshot of NvidiaOmniverseRTXRemixTools

Simple toolkit for creating remixing assets compatible with RTX Remix runtime using Nvidia Omniverse apps

Overview

RTX Remix Tools is an essential extension aimed specifically at enhancing the modding experience for RTX Remix users. Designed to streamline the workflow when producing assets and modifications, this tool integrates smoothly with Omniverse apps like USD Composer and Create. By simplifying various operations through an intuitive UI, it allows users to see instant feedback of their mods directly in captured game scenes, promoting quicker iterations and improved creativity.

The extension primarily targets users engaged in Remix captured scenes, ensuring that the functionality it offers is relevant and beneficial for anyone looking to refine their modding processes. With a robust set of tools, RTX Remix Tools caters to both novice and experienced mod creators, helping them achieve compatibility with the Remix runtime and enabling easy asset management.

Features

  • Fix Meshes Geometry: Automatically reorganizes mesh geometry to match RTX Remix runtime requirements, enhancing compatibility and performance.

  • Interpolation Mode: Adjusts geometry to conform to "vertex" interpolation, resolving DCC tool defaults that often use "faceVarying" modes.

  • UV Maps Management: Standardizes UV maps by renaming them to "primvars:st," ensuring only the necessary UV details are preserved for optimal rendering.

  • Setup for Mesh Replacement: Exports selected meshes with configured replacements and references, streamlining the modification process across different tools.

  • Add Model Functionality: Allows users to incorporate multiple pre-authored USD models seamlessly into existing sessions.

  • Add Material Support: Integrates material prims conveniently from MDL files, providing flexibility in asset customization.

  • Original Draw Call Preservation: Facilitates setting custom attributes for render control, ensuring that original meshes can be rendered as needed during modifications.

  • Quick Source Mesh Selection: Speeds up the process of selecting source meshes, which helps in efficient workflow management within the editing environment.