Mix

screenshot of Mix

C++ minimal entity-component system single header library

Overview

Mix is a minimal entity-component-system (ECS) that provides an implementation for managing game entities and components. It also includes features such as tags, groups, and rudimentary event handling. The code is well-documented and available under the MIT license.

Features

  • Entity-Component-System Implementation: Mix provides a structure and framework for organizing game entities and their associated components using the ECS architecture.
  • Tags and Groups: With Mix, you can assign tags and groups to entities, allowing for easy categorization and organization of game objects.
  • Rudimentary Event Handling: Mix includes a basic event handling system that enables inter-system communication. For example, the CollisionSystem can emit collision events that the DamageSystem can listen for.

Summary

Mix is a minimal ECS that provides developers with a lightweight solution for managing game entities and components. It includes features such as tags, groups, and rudimentary event handling, allowing for easy organization and communication within the game systems. The code is well-documented and available under the MIT license, making it accessible and versatile for developers to read, experiment, and use in their game projects.